Jul 15, 2006, 05:04 AM // 05:04
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#21
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Lowly Peasant
I would prefer a shield with -damage to what really kills warriors, Shadow damage. It's what most necro skills are, including my favorite, Spiteful Spirit.
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lol now I would sign that :-) although to 'fit' I think that it should be only eternal shields that carry it (along with vs dark dmg), while shadow shields should carry something versus holy/light damage :-)
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Jul 15, 2006, 05:16 AM // 05:16
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#22
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Krytan Explorer
Join Date: Dec 2005
Location: In a Black Hole
Guild: less
Profession: E/
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/notsigned
might as well go back to a few days before the update.
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Jul 15, 2006, 05:18 AM // 05:18
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#23
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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/signed
but its weaker then the -2 global.... cuz it will not work vs physical, meanwhile the -2 global works vs elemantal cuz its all *damage*
[edit] nooooooooo i just read the update!!! i cant believe that my Buwlrak is junk as of now ... i hope my -2 damag bow is still same as it waas
so yes i agree even more thn before with OP
Last edited by Maria The Princess; Jul 15, 2006 at 05:26 AM // 05:26..
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Jul 15, 2006, 05:35 AM // 05:35
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#24
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by max gladius
would love mine to be like -2 ele dmg / stance -2 ele dmg / enchanted or somethen, WARRIORS HAVE PLENTY OF physical resistance, WE DONT NEED IT THERE, NEED ELE RESISTANCE.... and -3 (sup absorb) vs ele dmg
/signed, stamped, dated,
(drip of blood)
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Don't forget how greater conflag makes all your physical resistance worthless, as the physical damage becomes elemental damage.
/signed
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Jul 15, 2006, 05:46 AM // 05:46
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#25
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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/signed.
To those that are saying a rollback would be better, I disagree. I think the 'nerf' is a good thing. It adds a new element (no pun intended) to warriors. I mean, it wouldn't be that terrible to have another shield to switch to in your inventory.
I like the idea.
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Jul 15, 2006, 05:52 AM // 05:52
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#26
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
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/not signed
Deal with it.
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Jul 15, 2006, 06:32 AM // 06:32
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#27
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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/signed
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Jul 15, 2006, 06:40 AM // 06:40
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#28
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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"Signet of Approval"
Though I much more prefer the "bitch until A.net changes it back because it was a friggin stupid change in the first place." plan.
Whatever works, I want my elemental resistance back.
P.S. to the "deal with it" people.
No, go to hell.
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Jul 15, 2006, 11:10 AM // 11:10
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#30
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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/not signed
The update balanced warriors nicely against elementalists, in my opinion.
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Jul 15, 2006, 11:32 AM // 11:32
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#31
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Krytan Explorer
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/notsigned
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Jul 15, 2006, 09:38 PM // 21:38
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#32
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Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
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Quote:
Originally Posted by Caleb The Pontiff
/not signed
The update balanced warriors nicely against elementalists, in my opinion.
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One elementalist skill that is spammable can shut down a warrior completely pre-nerf. Gee, post nerf warriors sure are balanced against eles now!
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Jul 15, 2006, 10:03 PM // 22:03
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#33
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by Alpha Moth
/signed
or take back update..
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Agreed, ANet/NCSoft just keeps screwing up the game more and more. They screwed over absorbtion runes too.
/signed - though it's not like they even listen to their community anymore anyway.
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Jul 15, 2006, 10:15 PM // 22:15
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#34
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Why_Me
Thats exactly the point. Warriors aren't supposed to be tank-everything, they are tank-attackers.
Warrior>Ranger>Elementalist>Warrior (Necros and Mesmers have various skills that can counter any of these if they wish)
It balances out the game alot more now that you don't need a penetrating attack or armor ignoring mesmer/necro/smite skill to kill a warrior.
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Warriors > Rangers in what respect? If you mean the ability to kill then you should try and kill 1 with Cripshot, Conditions, Distracting Shot, Whirling Defences or Traps. A pet alone can kill a warrior if he's not expecting it (and the pet actually responds to skills).
As for the point of this thread. Just no. If you care so much that you need extra defence against elemental damage, perhaps you should get an alternate weapon with +7 armour vs ele. Oh wait... none of you seemed to care about the +AL mods before this update. Then again who did care about those sort of mods... does +2 AL really make that much of a difference...
Secondrei, is that more whinging about Blinding Flash i hear? I forgot, if a warrior can't take it solo its unbalanced. How about you go W/Me and cast Diversion on them
Last edited by Evilsod; Jul 15, 2006 at 10:18 PM // 22:18..
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Jul 15, 2006, 10:26 PM // 22:26
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#35
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Academy Page
Join Date: Mar 2006
Location: Canada
Guild: Sin Azucar
Profession: Mo/
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/signed
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